Priorities and what to work on?

I’ve been working on my 2D movement controller, but having a rough time.
My todo list is still small, but I could see it increasing everytime I realize something new that a 2D platformer should have.
Now the question is, should a beginner game dev be studying art design, sound design at the same time?  Or just work with blocks to prototype.

I read that prototyping is key because you wouldn’t want to invest so much time into art, when the game is simply boring.  But at the same time, you have to feel some love.
I am going to approach my studies by rotation between art work tutorials, and the coding.  This way, if you get stuck, you could study something else and challenge your problem again the following day with a fresh mindset.

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