Separating palette/tilemap with friction.

For study purposes, I will be making a 1 or 2 stage 2D platformer.
Yes, very typical and sort of like a Hello World project for game dev right.
There’s a lot to leran in each step.
I’ll be starting with the Movement Controller, but I got sidetracked on why my character gets stuck when hitting a wall.  It looks like I need to add a Physics 2D material to the tilemap.

My ground and wall tiles were all in the same palette, so I created a second palette with the Physics 2D Material added with Friction set to 0.
Don’t know if this is the best way for my problem, but it works for now.

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