Due to time investment into app dev, it has been forever since opening Unity.
As reckless as it may sound, I decided to join a game jam coming up soon.
With that said, time to study the super basics.
Today, I learned how to use Spring Joint, and Invoke to call methods with a specified delay.
Something I did today and tested on my iphone.
private void Example()
{
Invoke(nameof(RunMethod), 1.8f);
}
void RunMethod()
{
Console.WriteLine("It's working");
}